The topic has been brought up that some quests within the Undermountain itself give up a little too much experience points. Now, though the topic has been bandied about before, more arguements were brought to the fore that I didn't consider previously. Please note, this doesn't go for every single quest currently available inside of the module, just a few of them. In order to even out the balance of how much ought to be earned, the following formula was calculated:
1) find level of LOWEST character in party
2) XP gained = char lvl * 1100
3) give all members XP gained
Sure, this would prevent massive leapfrogging in levels as previously done, but this would still guarantee that whomever was lowest in levels would be able to go up a level in ability. For example, an eighth level character would gain a total of 8800 XP, while someone who was twentieth level would go up by 22000 XP for the same quest. However, if three people were in a party (33 levels, 22 levels, 15 levels), the person's level who would be used was the 15th level character, giving all the players in the party 16500 XP. This alteration would also tie-in greatly to the "pass back" method of gaining XP via quest items. I thought something like this ought to be put out there for all to view and comment on. After all, we are still able to "pass back" equipment which gives some characters the ability to have AC 76 (highest I have seen) on a seventh level character.
__________________
There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
|