Right now, as far as I can tell, the variable is set on the NPC for some of the quests, such as the Hand of Bane, and Ves'Taki. This means that the quest can only be done once per load, which is all good, when we are in in a big party. Ideally, if the variable were set on the PC, and all characters in party at the time, then for quests where the object will be respawned, such as Lester, non partied chars could do the quest.
Moz, the reward for doing a quest is turning in the item. This, there's nothing in it for me mentality isn't what's going on as much as, I know my new char can't do this quest, but I want them to get the xp, so I'll do the quest with this char, and bag up the quest item, and pass it to the new char, so that all they have to do is talk to the quest giver twice.
Believe me when I say it's not always about the XP. I like to do some of the quests to check my build. Want to know how good you may or may not do against Merca in the Proving Grounds? Take on Grytelsa, and her buddies. The problem is, when somebody logs in, flies down to 13, does the quest, but doesn't finish it, and then shoots back up and passes the item to a new char, everybody that is working their way towards that quest is screwed.
This is a subject that really gets to me; why people feel like they have to cheat everybody else out of the experience of actually doing the quests. Maybe I'm just being an asshole about it, but I don't care. I still have DM responsibiliies on another server, from time to time, and if I catch players doing that kind kind of thing, I'll put them in Jail. The jail on that server is a cut scene, and the only way out is to restart your computer. The char in question is stuck in jail until the next server reset, which is daily, since we have a reloader device that can be used by DM's to reset the server if need be.
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