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Old 01-07-2007, 01:57 AM   #2
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
From how the script works, it removes one instance of that particular item from your inventory. I know this because I usually purchase around ten to fifty of the Rings Of Harm depending on the character. I like having a few of them for the characters I know have harder times inflicting damage on their opponents. If the quest items were added to that list, it would still only remove one (1) of the particular item from the character's collection each time they logged in - fresh server or not. So for some of my characters where I might have three or even five Hands Of Bane collected for no really good reason, it would still only remove one of them for every time I logged in.

The problem with this is two-fold: some of the opponents respawn after a certain amount of time (such as the Cult Of The Dragon Wizard) making it possible for multiple people to get the item for the quest, and if you have completed the quest once, there is no real desire for you to try that challenge again if there isn't something of value accessible at the end of it. Well, that is the way I see it. One of the reasons I have that neverending issue with some of the dragons. If you have the script remove the item, that's all fine and good, but you can always go into a newly restarted server and do the quest before anyone else gets a chance to. Then all you need do is wait long enough and do the quest again, giving you two of the items.

Perhaps if there was another way to "dispose" of surplus quest items? It would give those players who have already done the quest a reason to go after the same opponents, but give them an alternate route to gain something out of it aside from what XP the regular encounter gives them. That way, the quest itself would remain intact for players who could actually use the XP with the characters they are using at that moment. One could use "the honour system" but then you'll have people (such as myself) who'll just avoid certain areas altogether. If for no other reason, I won't really have much to get out of it. (That would be mainly for the lower level quests. The higher level quests usually do give the player an opportunity to snag some nice gear without having to trigger or complete the quest itself - just fight the opponent.)

Another route would be to have the script remove all instances of the "offending items." The problem with this is for players who do require more than one of the item in order for it to be effect (such as the Rings Of Harm), that leaves us quite out of luck with the hard work we put in to get the cash to BUY those items. The issue then would be for the script to remove all the PLOT items from a character's inventory in one sweep, no matter how many instances there were of it there. That would leave the script's regular sweep intact. Come to think of it, aside from the Ring Of Harm (five times per day usage) and the Wand Of Hellball, what other items are actually targeted by that script?

[ 01-07-2007, 02:01 AM: Message edited by: Mozenwrathe ]
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
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