Thread: The Vault mod
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Old 03-26-2005, 06:42 AM   #6
the new JR Jansen
Drizzt Do'Urden
 

Join Date: May 8, 2002
Location: chocolate land
Age: 50
Posts: 696
Quote:
Originally posted by ElfBane:
quote:
Originally posted by the new JR Jansen:
It's a good enough mod. Two big fights and some interesting changed items. One word of caution, try to do the beginning of the vestibule quest before going to Larswood and Peldvale. You can easely avoid these areas for a long portion of the game.
Where do you even GET the Vestibule quest? I've been in the vestibule,, and got my butt handed to me by that demon(or whatever it is), so I sure as hell can't beat THAT boss yet. Spoil me. [/QUOTE]Well, that's the beginning of that quest. You have to defeat that demon and his two skelleton guards and then talk to one of the priests and go from there.
Have you animate dead ? You can use (or misuse) the AI with this spell. Cast it when the enemies don't see you. Move forward untill you get the 'autopause enemy sighted' message (you have to have it enabled in options). Your skellies will all attack. Move back out of sight immediatly. If you've done this right your skellies will still be attacking but the enemy will not and just stand there getting hit. It will take a long time because you have to rely on critical hits and you'll have to repeat the process each time one of them get's killed. And if you want a side order of cheese with that.......
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JR<br /><br /><br /><br />It\'s me. The guy with the cloak big enough for a fire giant and the long nose.<br />Owner of the most visited woodshed in Ironworks\' history.
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