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Old 02-13-2007, 11:00 AM   #42
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
Okay, I know I have not posted anything major in a while. There's been a few good reasons for it - one of which I should be studying for as we speak. (I'll study when I get to work this afternoon.) In any case, I still have one of toot033's concepts left to put up here. That will probably happen on the weekend. Aside from that, I did post the beginnings of what could be a new sublevel (or two) within toot033's last post.


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Sublevel Series One - Caverns To The Middle Underdark


The first sublevel idea I had was for caverns down to the lost city within the Middle Underdark. This would take you away from the main levels of the Undermountain completely and would require you to find your way back up to Level Thirteen in due time. More than likely, the easiest way to accomplish this would be to have a Drow-controlled area filled with non-hostile NPCs (unless you attacked them). There would be a portal (one-way) back to Level Thirteen available, though you would have to pay a "toll" of 10000 gold or more (instantly deducted) in order to return. For more interesting fun, there could be another "fee" of half that amount to be sent to a "not as financially sound" level - that being Level Twelve. In both instances, the money would be instantly withdrawn from your character. A "rudimentary" store could be in place, selling off various items found throughout the Underdark and the Undermountain realm. Of course, these prices would be inflated (I would think two to three times actual value) because they would be the only place around to get anything.

The caverns themselves would be loosely populated with more powerful versions of many of the creatures you had already faced. I would figure there should be at least two screens worth of these caverns, more of a labyrinth style than anything. Arrows could be left on the ground to guide you to your chosen destination to make it easier. Random artifacts would be left behind by the creatures you would be facing. (exampli gratias: umber hulks, shadowprowlers (magic using crag cats), shadow mastiffs in packs, duergar and derro assault teams, illithid slavers, et cetera)

Inside of this lost city (name to be released later), there could even be multiple sections of it. (More work for Ziroc to be sure, but the module itself is pretty huge.) Each one of the sections would have one or two different factions vying for control. Of course, epic levels would be required in order to survive down here, as the foes would be at least as powerful as those on Levels Twelve and Thirteen. (Hint: bring lots of bags...) The only faction who would not try to kill you on sight would be ONE of the drow factions, as there would be two rival drow factions down there. Other factions would be the duergar, the derro, the illithid, and the githyanki. The githzerai (also found down there for some strange reason) would be the ones running and guarding the merchant house.

Down inside of this area, you could find yourself facing a brand new NPC henchman - but you would need that Ring Of Translation in order to talk to them. In fact, if you decide to throw away that ring down here, you will be unable to talk to the drow or the githzerai. And unlike on Level Thirteen, there is no Rings Of Translation just laying around for you to pick up.


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Sublevel Series Two - Semi-Drowned Labyrinth Of Lloth


As stated in the post with toot033's concept, the portals you would be using to get to these sublevels would both be found inside the Caverns Down To Level Thirteen. The first of the sublevels would be discovered after you had slain the half-dragon fiend and his subordinates. (Yes, that would be a lot of killing.) Using a key found on the body of one of them, you would be able to unlock the door to get to the caverns to the lost city. For this SECOND portal, however, a key would not be necessary. You would need to have a very good search skill (almost as high as the one required to find our friend Toren) and sharp blades at the ready. Located in the water-filled section of the caverns, this portal would allow you to find your way into a maze created by Lloth to "test" some of her less faithful followers.

Within the semi-drowned labyrinth, you would in fact be able to find one of two new henchman (already submitted to Ziroc) - very familiar faces to those who have completed Baldur's Gate I & II as well as NeverWinter Nights: Hordes Of The Underdark. Neither of them would have very good equipment on them, as they would essentially be prisoners of this maze. (Yes, the realm would be frightfully huge.) Lloth's little "deal" with a few other Underdark goddesses would make this section rather hazardous to anyone's health. Given that kuotoa and sahaugin wouldn't be the most powerful things you would have to worry about facing down here. (The strengths of which would be the same as in toot033's Jump-Off posting.) Any drider found here would be around half of the strength of the osyluths inside of The Pit, and there's no rule stating minotaurs cannot have been drowned and reanimated for the amusement of others. (Just as a heads-up, you know.) There would be at least one unique item found within this realm for the players to go gaga over, but you'd have to be the right alignment and class in order to use it. (Pity that the whole "Only Useable By: Gender" tag doesn't work within this module. Oh the joys, the joys...)

There would be more than your fair share of undead down here, as well as "shadow-" imprinted creatures. And if there just happened to be two new draconic regents down here, I don't know what you would do...

Maybe run like hell and fight for your lives, puny humanoid weaklings?
(and yes, I did send Ziroc a post about a really interesting looking dragon which would be perfect for one of those creatures aching to take a bite out of your flesh...)
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
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