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Old 02-01-2007, 11:04 AM   #35
Garnet FalconDance
Mephistopheles
 

Join Date: August 30, 2001
Location: deep within the sylvan splendor....
Age: 61
Posts: 1,443
The only problem I see right off for putting anything more on lvl 11 is the already nearly unbearable lag experienced there. It would be like adding to Skullport proper.....nice story-wise but a real show-stopper, literally.

Lvl 6 sewers, however, are largely unpopulated except by tantalizingly odd groups (odd as in, why in the world are they there?). It fairly begs to be added to in some manner, and I think the ideas presented here are a very good start.

I'd still like to see something out in the Tradeway in the abandoned village near the shoreline. I mean, *why* is it abandoned by all except the chickens and wights? What happened to the people? Maybe Jaws really did come up to the beach and eat them all, but.........
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