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Old 01-17-2007, 01:37 PM   #26
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
This is another idea sent to me by toot033 and afterwards embellished upon. This one I am going to try to fill in a few more details on, as it seems a highly plausible Jump-Off point, and unlike most of my concepts, it is a mutliregional quest.

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Title:

Lost In Translation


Author:

toot033 (embellished upon by Mozenwrathe)


Regions Located:

Skullport, Level Four (The Crypts), and Level Six (The Undersewers)


Concepts Involved:

Well, we all know how Ben Sisko wanted you to take out Lester for him. Now that you have, what do you do next?


Storyline To Get You Going:

After slaying Lester for Ben Sisko's quest inside of Skullport, you normally have the option of giving Lester's book of recruitment to Ben as well. As Ben tries to open the book, he realizes that the entire tome is in code. In order to read it, he is going to need that "mouth" rumoured about a few times over. The problem for Ben is that he figures Lester or one of his henchmen stashed it somewhere on Level Six. As all of Ben's faction are dead (thanks to your efforts), you'll have to go and hunt this "mouth" down the hard way. Now Ben's not a stupid man - he's already figured that this "mouth" is actually a person. Maybe a mage, maybe a sorcerer, perhaps just some number running mule Lester suckered into working for him? Who knows, and who really cares. You just have to drag their sorry carcass back to Ben - alive.

Yes, you heard that right folks. Alive.

No killing them and lugging their body around, either. That just won't cut it this time. You'll have to go down to Level Six, find this stoolie, and "escort" them back to Skullport without getting them killed - or killing them yourselves. Ben, being one to prepare for all sorts of things, has a way around this. He'll give you an item (One shot usage, only for this quest) which will turn this "mouth" into doll-size so you can stash them in your backpack (which I hope isn't too crowded) to get them back up to his office. How he's prepared for such an event you don't really want to get into. (If possible, this event should be timed so that the character's can't lolligag through the level in order to gain extra XP for facing other creatures. If the server resets, the "doll" will be removed from your backpack and you'll have to start again.) If you run out of time, the "mouth" will return to normal size and will be fairly upset. You'll have to find some way to convince them to come with you, and scaring them might be a little difficult...

Now, it gets better. You see, the "mouth" is well guarded. They'll have plenty of Guild Thieves, Assassins, and Bullies around them to keep them safe from harm or kidnapping. What's worse is that if enough of the Guild Members are slain, the remaining ones WILL try to kill the "mouth" in order to protect the Guild's secrets. (Not good, REALLY not good.) Meaning you'll need to get to as close to the "mouth" as possible and slay the guards going away from them. You should also have quite a few healing packages handy, in case you screw up. If you play your cards right, they may walk with you willingly. And to be honest, they aren't that bad in combat. Still, you want them alive and well, not dead and stinking. Dead and stinking equals no rewards from Ben. Heck, he may even throw you out of Skullport if you do THAT bad of a job...


Creatures Trying To Eat Your Face:

- everything normally found on Levels Four and Six


Levels Of Capability Recommended:

- I'd strongly suggest just under pre-epic to epic levels for your characters. They won't be needed, but if you are going to attempt it solo, then you'd want the extra fire power. Best suited to those in a party, as one person may want to do all the talking while the rest do all the fighting. Skills will not be required, but they will reap you better rewards.


Really Angry And Powerful Creatures Looking To Roast Your Rear For Dinner:

-just the small army of Guild Members on Level Six looking to skin you alive. Oh, ignore the three half-orc Guild Bullies with the Clubs Of Terrible Beaning. They won't hurt you. Oh wait a second, yes they will. And they'll enjoy it immensely.
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
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