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Old 01-15-2007, 05:30 PM   #24
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
Quote:
Garnet FalconDance said something very nice about me recently. It was touching in a sweet and completely non-lecherous fashion...
I cannot take credit for (and do not wish to detract from) the brilliance of Moz's ideas . All I do is say, "this would be a good spot for ....." and he goes off into Creative Mode to dream up all sorts of diabolically delicious quest ideas .

I must say, I like this last one even more than the others!

Poor Z, at this rate, he'll either have to gather a stable of coders or stop sleeping that single hour he manages to get now when he's not working on EfU and real life!
*blushes quite a bit*
thank you for the compliment, but if it wasn't for you, for RTB, for everyone who points out these locales, I wouldn't even consider them half of the time. I tend to look for the glaringly obvious, and manage to overlook perfectly good spot. Now, I have to thank toot033 for sending me some absolutely AWESOME concepts. I'll start posting them out starting with this message. Please remember the main idea for this one is all theirs. I never come up with fantastic and yet subtle ideas like this one. Unlike the other setups, however, I will need to post some haardcore details with some of the creatures. (In short, you'd know what was coming... sort of.) What few embellishments I put on here are all thanks to toot033.


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Concept For A Jump-Off #2, by toot033 (embellishments by yours truly.)

Title: I'm Lost


Region Located: Level Nine (The Underground Caverns)


Storyline Involved:

At the exit to Level Nine going to Level Ten, you must save the lone baby bronze dragon from death from the other dragons. After healing the wyrmling bronze, he will say he is lost and if you take him back to his family his Mommy will give you a nice reward. The truth is this is all a deception. The baby dragon is an undead mind flayer (alhoon) who is trying to take over the level. You will eventually have to take him back to the upper left section of the map. There will be a few new encounters which will happen on the way back, so be prepared. He will say you are so good and powerful, et cetera. (Yes, that wyrmling knows how to stroke an ego, don't he?)

Eventually, you will get to his lair. In a transition area, he will drop his illusion and say look my brethren more additions to our army. Between four and ten more alhoons will show up, along with suitable "shock troops." During this debacle, you will notice a singular bronze dragon trapped within a crystal. (It is the source of light within the area.) If the players are smart and break the crystal first, a real baby bronze dragon will pop up, wailing piteously for its parents. A pair of a greater bronze dragons (who would be a match for the singular force of the red dragon on the level already) come to even the odds leaving the main mind flayer to you. Once defeating him and any stragglers (he should be tough enough to engage multiple characters) there will be some nice rewards from him (sorcerer stuff would be nice) and some nice things from the parents for saving their little Woobie and some chatter of getting him a drow balloon etc. This quest will shift you towards Good.


Creatures Involved:

- undead duergar cleric, rogues, and fighters
- undead derro sorcerers, mages, and assassins
- undead drow assassins, mages, clerics, and fighters
- "regular" alhoons (undead illithids with high wizard/sorcerer levels)
- "blasphemer" alhoons (undead illithids with high cleric levels)


Boss Creature:

- greater alhoon archmage
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
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