Quote:
robertthebard mirrored my thoughts with this comment, but I had to return to it because of a few issues I have...
There are several areas with water that have boats parked at them, and it would be kinda fun to have them linked to other sub areas, or even secret paths to other areas. Time will tell.
|
To be honest, I would love that too. There is a major problem with that currently, however:
most of the boats are effectively boxed in. The way the boats are situated, new openings to the "outside world" would have to be created. Maybe one two per level where there were boats already sitting that could then be developed later at Ziroc's leisure? As there is great potential for Levels One, Eight, and Nine for boats to be used to transport characters to new realms. Not to mention the docks inside of Waterdeep itself and Skullport. So if Ziroc ever got bored with making regular "levels" within the Undermountain itself, he has a lot of space to grow and expand without to go further into the earth itself.
And on that note, here is another possible sublevel to be explored by our intrepid players...
====
====
Title: Where Humans Ought Fear To Tread
Author: RobertTheBard and Mozenwrathe (as I am using a lot of conversations with RTB to come up with this little snippet)
Region Located: Level One - Beginnings Of The Undermountain
Levels Required: starting levels for the server
Concept:
Well, the drow within the Undermountain are obviously well-supplied. Not all of it comes from Skullport, nor could that much stuff be shipped up safely from The Drow City. So, where is it that they get it all from? Maybe it's cached away somewhere? Perhaps they have some kind of portal they gate it all from? And what is with all those boats lurking around that level? With all the rival factions within the Undermountain all jockeying for position, there's got to be a reason why the drow always seem to win out...
Creatures:
- drow, more drow, even more drow, some slaves of the drow, did we mention drow?
- duergar faction working alongside the drow (non-combatants)
- scary lizard things trying to eat your heels and your ankles
- more scary and creepy lizard things that want more than your ankles
New Boss Creatures:
- none really needed, but Ziroc can always make a higher level drow captain who is running the operation
New Prizes: none needed
Special Features:
More than one of these can be set up. With the amount of room that the first level of the Undermountain possesses (as well as the second level), these areas could be simply intersperced and connect Level Two to Level One via one-way intersections. For more fun, these could be connected from Level Nine to Level Two using a one-way connection. (That would have to be from harder level to easier level - no quick jumps down to Level Nine that way...) Of course, if that trick was used, the recommended levels for those encounter areas would go up by quite a bit. Drops wouldn't be necessary for these foes, but they should be better armed than the regular drow encountered within Levels One and Two.
[ 01-08-2007, 10:33 PM: Message edited by: Mozenwrathe ]