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Old 01-07-2007, 04:13 PM   #4
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
So, what do you all think of this proposition for a subsection?

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Title:

And It's Name Was Pestilence... (revisited)


Author(s):

Unglaublich Verwustung, Dace De'Briago, and Mozenwrathe


Region:

Tradeways, random barn within the main Tradeways area


Levels Required:

starting for server, though up to fifteen levels might not be a bad idea.


Concept:

You are told by a farmer/survivor that something has infested his barn and it has dragged a few of his family members into it. He would have gone after them himself, but he's far too scared and weak to try it. Perhaps a powerful adventurer (such as yourself) could rescue his family for him? Something about this story seems off, especially as there are no signs of a struggle outside of the barn itself. Then again, with everything else hunting for dinner within the Tradeways, you can understand the farmer's terror. You go inside and you find...


Creatures Used:

- rats, dire rats, plague rats (yes, stolen right from Magic: The Gathering)
- weak zombies, zombies, undead rats, skeletons
- swarms of insects, perhaps some other new infected creatures, blighted wights


New Boss Creature(s)/NPC(s):

- priestess of Talona
- two necromancers at her behest
- at least one demonic plague beast, maybe two of them


Size Of Area:

two or three levels down at most. only two should be needed as the second level would literally be underneath the barn and inside the warm earth itself.


Prize Issued:

dunno. I'd leave that up to Ziroc.


Notes Required:

I did make a few minor adjustments on this one. Two levels would be required for this particular event, as the characters shouldn't see exactly what is coming for them. Sure, if Ziroc does include this one there's no guarantee the event would even look the same. I did add a few extra monsters because we don't want to make it too easy for the players to survive and thrive. Still, there should be more than enough XP here to make it worth their while to venture down into the basement.


Secondary Notes (provided by Unglaublich Verwustung):

thoughts around this one, brought on by your mention of there being no signs of struggle and also referring to the demonic plague beast(s) -

Although you manage to clear the area and beat the Priestess of Talona you only find the bodies of the family, you were too late. You return back up to the farm buildings and tell the farmer this, at which stage he transforms (in the style of the waitress in the Alternative Dimension (on Level Twelve, the twisted of Durnan's inn) into the Demonic plague beast as a final boss. This creation should be even harder than the priestess, and in order to acquire the XP you will need to slay it. Would also expect there to be a weapon dropped here and, to fit with the idea of a rural farm, this would have to be a scythe or sickle.

[ 01-17-2007, 01:15 PM: Message edited by: Mozenwrathe ]
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
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