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Old 01-07-2007, 03:56 PM   #3
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
Quote:
Originally posted by robertthebard, whom as usual makes a valid point here...

I suspect that the tower in the swamp, as well as the house with a tower in the Tradeway will eventually have stuff tied to them. The fact that the doors are locked, and require keys seems significant to me.

There are several areas with water that have boats parked at them, and it would be kinda fun to have them linked to other sub areas, or even secret paths to other areas. Time will tell.
Okay, to revise my listing, I'll go with two subsections - one with areas that I believe Ziroc is already plotting out for Big Things, and another which has areas that he may have "overlooked" as he's already branching out quite a lot.

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Places I (or others) believe Ziroc is already working on subsections for:

- Level Two where that new StarGate is. (C'mon now, there's no WAY he just put that there for fun!)
- Trollmoor Swamp, with the tower on the hill. (It has a freakin' "Z" flag in front of it.)
- Skullport Southquarter, at the southern most point on the map. (Another "Z" flag and the doors are locked with a key unavailable in the game.)
- that huge tower within Skullport which belongs to some not-so-anonymous mage.
- at least three locations within the main Tradeways area, at least one of which has a stickypin affixed to it
- that teaser portal within the Lake Of Shadows inside of The Drow City (It's been sitting there forever, so he has to have something large set up for it.)
- the sewers underneath Waterdeep (partially confirmed by RTB and Ziroc on January 10th, 2007)

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Places I figure should have branching off points but don't (yet):

- three of the dead ends within Level Nine. (heck, new sections of that map could just be installed with teleportation gates to bridge them. there is enough room to roam around on Level Nine that it could have subquests all its own with the right tinkering...)
- the ruins of the temple like area within the Lake Of Shadows inside of Level Thirteen (where that greater aboleth is currently and the still invisible Elder Eye Tyrant.)
- one major waterway openings inside of Skullport Southquarter, where anyone can just walk in and be assailed by a host of Drow Assassins...
- a couple of those barns inside of the main Tradeways look ripe for expanding on as well

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[ 01-10-2007, 10:07 AM: Message edited by: Mozenwrathe ]
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