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Old 12-31-2006, 01:43 AM   #7
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
Quote:
Originally posted by Ziroc:
Bump! We're now live! Level 14 is now open, and full of some of the toughest battles as well as the strongest weapons!
Okay, I will now admit that Level Fourteen is the NEW hardest level inside of the Undermountain. Tested it out with my 40th level cleric and had my insides handed to me slow roasted on a blackflame longsword with fava beans. There are a lot of rather interesting items down there for the intrepid explorer, but I implore anyone going down there to go IN A PARTY. It is not for the timid, the treacherous, or the tormented.

Spoilers ahead.
You have been warned.
Trust me, this will spoil you.
And it will warn you.
Because you need to be warned.
Or your spoiling remains will warm the boots of those who serve the darkness...
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Told ya.

Been booted twice because of my computer not handling things well, but that was only on Level Thirteen. Level Fourteen worked as smoothly as any other level I have played on so far. There were a few wierd moments, such as the Ogres pausing and posing, but this has happened on other levels (mainly Level Seven with the Trolls.) Aside from that, all the enemies reacted as they should - with swiftness and hostility.

The Assassins I got a brief preview of some time ago, but I never saw them to their true effectiveness before. Seeing them run at you with that longhand style is disturbing. Finding out you can't hit them because you planned out your build wrong is scary. Learning swiftly that you are fighting them with bare hands because RUST MONSTERS ATE YOUR MACE is downright aggravating. I have to admit, I wasn't expecting them at all. Thank goodness for having a terrifying amount of Rings Of Harm available.

I met up with a party who had already cleared the way - or so they stated. The creatures there respawn, so moving slowly is not in your best interests. Going in a party is highly advised if you go down there storming like Norman. It's a shame that the bard Javan has on top wasn't with them when they first entered the Black Doors or it might have been a completely different experience. I haven't faced anything quite like that since I first ran through the completed ruins of the dwarven keep inside of Level Thirteen. There was one major difference though: inside the ruins, Mass Heal is your best friend. You don't get spells like that for the living that will work inside of Level Fourteen.

Bring bags for the looting. Bring LOTS of bags for the looting. By the time you leave that level (if not in small digestable chunks), you should have enough to purchase anything you want - including a war elephant. (I want one of those, damnit!) No, you do not face a war elephant inside of this level. If you did, you'd feel better for being squashed so freakin' flat. No, most of your opponents are the same size as yourself, so don't think that they can't run after your ass when you are fleeing for your life. As well, the equipment they have on them may inspire you to create new builds - or revisit old ones. I know it did for me.
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
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