Quote:
Originally posted by StigTC:
Thirded!
And while we're at it.
Wizard 39 / Fighter 1 is not a fighter.
Fighter 11 / Weapon Master 28 / Rogue 1 is not a rogue.
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Well, more than likely the problem that surrounds this is how the prize is "calculated." Whatever the script is, I would guess it looks at the first class the character chose. If someone could devise an alternate script which would look at both (or all three) classes chosen and then go with the majority, then that would be the most viable option. Something along the lines of:
- get class_A **original/starting class of character
- get class_B **secondary class of character
- get class_C **tertiary class of character
- if class_B = "" then class_B = class_A
- if class_C = "" then class_C = class_B **so that there is no null values to screw things up
- setvalue "PrizeWinnah" = 0
- if levels(class_A) >= levels(class_B) then
- ... if levels(class_A) >= levels(class_C) then "PrizeWinnah" = 0
- ... else
- ... "PrizeWinnah" = 2
- et cetera **finding out which of the three classes has the most levels. tie goes to the earlier class chosen.
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There have been enough items created over the past little while that all the various classes may have personalized new prizes being offered over the next few weeks/months. Remember, Ziroc is working on that new level first, so give him some time to really get into the new collection he's made for himself. For some reason, I have a feeling he'll have a solution for the prizes soon enough.