Enchanters: Cannot cast invocation/evocation spells like Magic Missile, Fireball, mostly offensive energy types. They must have at least a 9 in intelligence and a 16 in charisma.
Diviners: Cannot cast summoning/conjuration spells like Summon Monster and Melf's Acid Arrow. They must have a 9 in intelligence and a 16 in wisdom.
Does that help? Or did you mean a list of every single spell they can't cast? Check the back of your manual if you have one, and then look for spells that are the abovementioned types.
-Brainless One
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