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Old 07-08-2006, 02:25 AM   #17
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
Quote:
Originally posted by Cloudbringer:
LOL, calm down there, Moz! Just a suggestion here, but why don't you just explore and find the stuff as you go? I mean how much fun is it really, to know EXACTLY where all the goodies are all the time? Not much of an adventure or treasure hunt if you have x marks the spot on everything!
For me, it is quite a lot of fun. I am not going through the first time around in terms of treasure hunting rather than scouting topography. In better terms, I want to do some sightseeing before I actually start "looting" or looking for new devices and such. That was why I was quite thrilled when I got my first look at the new Trollbark Swamp area. Huge, not completely above water (therefore being like a real swamp), filled with placeables I had never seen before. To me, that was more important than even the treasure. And you know (now) how much I like my treasure.

Quote:

I dunno, call me crazy, but I think some folks like the challenges and the surprises! I don't mind knowing about major tile and map changes of course, but knowing where each and every little thing is... kinda too much for me. Spoils some of the fun of finding the really cool stuff.
Crazy. *grins ferally* (Hey, you DID tell me to call you that.) On a more sombre tone, it'd be far easier to make a spoilers thread for those whom have actually found the new areas I surmise. I wanted the information quicker, is all. The "cool stuff" tends to find me via adventuring alongside a few others or random jaunts to stores where someone has dropped it off. I'll then spend time trying to locate where they got it from. What can I say? I do things backwards in that respect.

Good point on the looting aspect. I've done it myself, but usually for higher level items, period. Then again, I tend to stockpile a lot. It helps when you don't feel like taking the opportunity from someone else, but you still need a certain style of item. Works well in sections where very few people hit or complete.

Quote:

Nothing personal, Moz! But some of that is why I don't play as much as I'd like to when I have time online. I hate going from looted area to looted area, no quests just lots of respawned baddies, and no rewards per se for killing them other than a little xp and you don't even have the perk of participating in a quest or two. Sometimes the quests and the special items you get for rewards or find in unexpected drops etc ARE the fun part of playing for some of us, that's all. [img]smile.gif[/img]
Eventually there might be a way of scripting events to trigger once per individual login - much similar to the Durnan quest. I believe anyone who logs in may do that quest and complete it regardless of how many times people have finished the quest before them.

[ 07-08-2006, 11:06 AM: Message edited by: Mozenwrathe ]
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
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