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Old 05-08-2006, 11:41 AM   #7
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
Well, that is still more involved than I have ever been with anything based on the NeverWinter Nights/Aurora Toolset platform. The most I have ever done was be a "designer" for magical weapons on an online game I used to play on. To be accurate, I wrote backstories for magical items and their effects. (Come to think of it, I miss doing that.) That was some time ago, and it was fairly easy as it was purely based on in-house rules and rolls and such. Sort of like "pen and paper meets the digital age." Ran completely off of IRC channels, the game itself was far more roleplaying than roll-playing (which is how most of NeverWinter Nights works without DMs).

So, Bioware made a new weapon essentially just for show. Now that has to be the most foolish thing I have heard of them doing. Why not add on a new weapon feat and be done with it? I have even seen threads on scripts that give all the new CEP weapons their own customized feats. If I find it later on (as once more I am at work), I will post up the link to said scripts.

==edited for flavour==

Found them.

http://nwvault.ign.com/View.php?view...Detail&id=2859
This is the rendition by Vaei. I thought it was great work this person was attempting. Argueably unfinished, but gives a great start to anyone who wants to retool their modules to use the CEP weapons in the same fashion as the official ones provided for us by Bioware.

http://nwvault.ign.com/View.php?view...Detail&id=2682
The legendary Shadowhawk's take on this particular problem. Sure, it is now slightly under a year old, but I am sure that those who wish to take the work already completed farther may do so.

http://nwvault.ign.com/View.php?view...Detail&id=2928
Elthair's attempt at the task. I don't know about this one, given the issues listed within. Still, it can't hurt to give it a run through. After all, the person is asking for suggestions or tips in order to improve their script.

http://nwvault.ign.com/View.php?view...Detail&id=2878
vlodoshi's work. Still no real documentation from previous users. I'd also suggest trying out this one on a small CEP armed module to help this person out. I would love to see what makes this one tick, so I may download the text files to peruse later today.


###And because you know you wanted to see this...###
http://nwvault.ign.com/View.php?view...Detail&id=6490
Vulcano was working on a script that related to this topic. The main thing I can say is that Primogenitor (one of the people from the PRC) commented in his thread when it came to suggestions and the like. So this one definitely is worth looking into.

[ 05-08-2006, 12:29 PM: Message edited by: Mozenwrathe ]
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