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Old 05-08-2006, 08:49 AM   #4
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
It's going to come down to things like .2da's. If Bioware crosses one up with a new creature, say a crab, for example, then the new one won't render, or won't render correctly. That's the issue we had at Fates, anyway. Even in the toolset, with CEP associated with the module, the creatures and the trident wouldn't draw in. They are listed, but they won't show up. In the case of the trident, I believe it's a weapon, and it would qualify as a spear. I'll have to open the toolset to find out for sure though. More on that later.
As to my involvement, it would be deceiving to base it on my posts at Bioware on the issue. Yes, I'm way involved with building at Fates, but I primarily serve as "Liason to the masses", or maybe intermediary would be a better term, between the builder, and the players on the module. We want this, we want that, what's up with this, etc. I get to field about 90% of that stuff, and then I sort it out, and forward the pertinent stuff on to the builder. However, I do construct areas, and items for the world, as well as some "creative writing" for quest items. I have a working knowledge of the toolset, but that's about it.
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To those we have lost; May your spirits fly free.
Interesting read, one of my blogs.
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