Mozenwrathe: I'd lose the wizard lvls all together, and take Bard instead. Increase the UMD feat, and max out perform. I'm not so sure about the 5 lvls of fighter either, you'd be better served to take at least 10, maybe even go fighter 15/rogue 15/bard 10. You won't have the memorized spells, but you will be able to use just about anything in game, and you'll have instabuffs with the bard song. I'd take curse song too, and if you can find a perform boosting item, all the better. With a build like this, I'd take weapon finesse, and probably, in Undermountain, go with daggers. My personal favorite dagger is the Drow Dark Dagger, the one w/out the darkness on it, which is relatively easy to get to, even at start up lvls. Of course, as you know, there are a couple more really good ones floating around as well. Some of the Bard spells I always take; grease, cloud of bewilderment, protection from alignment, ghostly visage, darkness, etc. Mostly passive offensive spells, and stand right in the middle of the cloud. Know your enemy is the basic rule too. If they are immune to mind affecting...yada yada. Bards have a slightly better combat table than wizards, and increasing the fighter lvls will also help. In a low magic world, that build might flourish as posted, but I think it would be inherently weak in a high magic world. Shadow Silk, or the Pharun's set that has no dex bonus for armor, because it will not affect your arcane spell casting. Just my opinion.
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