I'd like it if the sets of items worked as sets. I know that it was discussed earlier, but has there been any advance on that? I think that the script was posted here somewhere. Maybe add paired weapons for those dual wielders using the same script - alone, good - used together, excellent!
As for these wierd new weapons I quite like them for a bit of variety but I ran into problems due to the game engine. I kept missing with an assassin's dagger because you can't use weapon finesse as it's not on the list and my weapon master trident wielder was doomed to non-existance as you can't take weapon focus in it. Fine as a showy backup weapon, but as a main weapon? Perhaps the best of these new weapons should be a bit better than the best of the standard weapons to make up for this drawback.
I pretty much agree with all of the above although Mozenwrathe does seem to want a lot [img]smile.gif[/img] One way around that would be to make the new weapons forgable so you could put in the base item and stuff could be added to it like the longsword that's there now depending on which gem you used. I don't know how that works though - just a thought.
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Why should I let the toad work
Squat on my life?
- Philip Larkin
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