Hey everybody
i've created a solo mage. I chose to become a specialist to gain the extra spell advantages. I decided to make an interesting of selecting necromancy which rules out all illusion type spells like mirror image and so fowarth. I'm also power gaming...i normally make characters realistic and only boost the prime stats max and here would prob do 13 str and 14 dex...but hey! passing the game with a mage is passing the game with a mage! lol
version 1.14 (no ring of wizardry for me

)
Difficulty: Core AD&D Rules
Game: Only BG [I don't own the BGI expansion]
NOTICE: In passing this game i am NOT going to have more than ONE summoning spell in my memorized spells at one time. I do this to follow BGII rules of limited summoning and my own personal honour to say that i passed the game with magic... not because i had 25 monsters blocking me from my enemies...
Name: Arkaon
stats:
str 18
dex 18
con 18
wis 16
cha 3
Alignment: Chaotic Good
(i'm not missing out on vital exp from quests nor paying more for potions and spells that i'll need... but a dark school of magic can takes it's toll on one's thinking... chaotic good)
spells: armour, sheild
(i know that i come accross flaming hands and magic missles very early so i decided to invest on skills that would protect my poor mage. This is also coz the power of most spells at the moment (and having so few of them) means i can only wound many enemies.
weapon profs: sling
(i tried a mage ages ago with a quarter staff... it was the hardest thing imaginable. After re-soloing with a fighter i remembered, in BG, ranged weapons for some reason hit alot easier than melee weapons... this was the huge problem with the quarter staff. Also the other thing being hit and run tactics

)
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tactics: instead of investing in offensive spells at this tender level of 1 i've decided to by many bullets and use 'armour' and 'shield' together to keep me alive while i run away and shoot. (weaker enemies i just stand there for now)
The Journey
Candlekeep: did all the quests here for a starting 395 exp
friendly arm: took out the hobbies with my sling and run boost tactic for 400 exp. I cheesed the mage by running in and out of the friendly arm to make him deplete his spells then slinged him ... [img]tongue.gif[/img]
Beregost: i found sylike and had to kill her for some exp
Nashkell: little time spent here, i found brage, saved him for 1000 exp
[i'm now level 3 with 2 empty level 2 slots due to having no spells]
firewine: used 2 lots of magic missles and a whole pile of bullets to beat the swordsman up the top for his gauntlets of weapon exp! +1 thaco to my sling. went inside the ruins and took the straight path to the mage on the other side (avoiding the dark knights) only finding kobolds (which can still hurt me with their arrows) and killed the mage for some higher level spells (lightning, cloud kill and fireball).
off to high hedge now to buy some level 2 spells. I only have ghoul touch and wanna get some more L2 spells before i enter the mines with lots of arrow shooting kobolds *shivers*
[ 01-18-2005, 09:36 AM: Message edited by: Rockstar ]