Thread: Quests
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Old 03-27-2005, 04:57 PM   #6
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
Quests that need a party - well that will leave me out. *shrugs a bit*

What I would like would be a few class-based quests. You know, at least two for paladins (mainly as very few people are crazy enough to play a paladin), a few for wizards/clerics, and at least three for rogues/bards. Whether they be "spirit quests," recovery missions, or even "page-boy runs" (which in themselves have been known to be hazardous if not deadly), these would beef up the various levels of the Undermountain greatly.

Fighters need no quests, however. What they NEED are "jobs." *grins wickedly* Someone walks up to them in the middle of Durnan's inn and offers them a "potential job" if they "get something for me." Sure, almost impossible to program in properly here, but I am sure something similar could be arranged. You know, like a bulletin board posted outside the inn stating "if you are of strong mind and sound body, meet XYZ here at blahblahyakity Tavern. he'll tell you what to do." That way, they would have to venture around Waterdeep and get to the right place to get their job. Argueably designing something like that would be more for people who run Persistent Worlds or who write whole games like this. Ziroc's ought be much smaller scale, and therefore just be inside the Inn itself and refer to a character to talk to. Rewards for fighters ought be items which are fighter class specific which cannot normally be found any other way. (And yes, they should have a selling price to them, not like those Mid-Level Wizard Robes.)
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
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