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Old 03-23-2005, 05:47 AM   #13
Greything
Drizzt Do'Urden
 

Join Date: June 25, 2004
Location: UK
Posts: 633
I agree with Shamrock on the five minute reset. The possibility of getting back in without losing your place if you are the only player on and you crash is very welcome.

The other point which people are mentioning here is that, with Undermountain becoming more and more popular, there is a much greater chance now of logging in and finding quests done and the levels covered in the debris of previous fights.

Something similar happened when I logged on last night. The mod seemed to have been well farmed. I did team up with Toro and Talia in the proving grounds but eventualy ended up in a (enjoyable) conversation with them and others on the shout channel.

All the while other players were logging in but they may not have found much to do by then.

Is there a case now for regular or automatic resets (alongside the reset when empty)? Perhaps every few hours or at set times of the day so that players would know when to come in to get a long run on the server.
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