View Single Post
Old 03-14-2005, 10:01 AM   #9
Legolas
Jack Burton
 

Join Date: March 31, 2001
Location: The zephyr lands beneath the brine.
Age: 40
Posts: 5,459
That's the trouble with the projects I'm involved in as well. At 600 placeable-strewn areas almost any major toolset action eats full resources for a couple of minutes. Changing anything to the faction settings is a pain.
And not only in the toolset; these things come to tell in-game as well, where the lag picks up. Splitting the module into several lesser ones is the easy option.

You can either go Campaign-like, where everyone is playing in just one of the modules until it changes to another ("You must gather your party before venturing forth"), or if you can find the hosts, you can run a whole massive world all at once with access between mods as free or restricted for players as you choose. Lovely.
But having a solid player base is essential, it's bad enough to spread your players over 300 areas, let alone 5 mods of that.
Legolas is offline   Reply With Quote