An area cleaner would help with the lag, to be sure, but may not fix all crashes. Of course, any thing you do to streamline a module helps. Just not sure how much that would do, there are areas where a lot of stuff is happening all at once, and that is very demanding on a processor, this could be the root of a lot of problems. One thing I see that causes a lot of lag, and could lead to crashes, are the triggers. You can tell where they are in game, by slow downs while walking/running from one place to the next. Might be better to put the spawns that are currently triggered by triggers on an area enter event, same scripts, just in a different place. Not sure if that would help though.
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