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Old 04-27-2005, 07:47 PM   #13
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
Quote:
Originally posted by ullekhambone2004:
Well dont know if this may help, but here goes... I currently play The Kingdom of Drakkar online also, and to re-leave the lag, they have a crit that looks like jelly cube, this crit goes around the levels eating the stuff left on the corridors. The crit could be none hostile and it's only job would be to cleanup the place after no activity in that area for some time....So I guess I would have competition cleaning up the goodies left behind.......LOL
We tried that on my home server with a trash fairy, but she became a notorious pick pocket, and had to be terminated. A solution we found was to have an area completely empty itself of creatures/drops onexit, and reload fresh creatures on area enter. This seems to greatly reduce the lag, as, as noted, the body bags do tend to create lag, and with as many tend to be left behind, the potential is there for a considerable amount of lag. Also, lag could eventually cause crashes, as the server tries to keep up with both an increased number of players, and left behind drops.
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Interesting read, one of my blogs.
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