I have finished part 2 of the five part update, and this large update adds:
1. Highmoor Mountains finished and OPEN!
2. Level 13 Dwarven Hall TOTALLY redone with new tileset even!
3. Level 2 changes
4. Corrections made to a few things
5. Added a new Quest to Level 13 - Lady Zhara's Quest!
6. Ring of Harm and Wand of Fireballs that never ran out removed
(And I have a script that will remove them from your inventory when you log in, so don't freak out. They totally ruined the balance of the game, but I replaced them with a weaker version--wand now has charges. So you can still buy like 10 of them, but they run out and die.
6. No longer need to ask Durnan to 'train' you. The second you enter the mod, you automaticly are given XP totalling a level 7 level up and 150,000GP.
(And there is no loophole in this either!) Heheheh... [img]smile.gif[/img]
Many other tweaks and changes you'll find. I'm adding a random loot drop to all monsters, so sometimes they will randomly drop a set item or unique!
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