View Single Post
Old 10-11-2004, 04:57 PM   #1
shamrock_uk
Dracolich
 

Join Date: January 24, 2004
Location: UK
Age: 42
Posts: 3,092
I was just thinking about one way (in my opinion anyway) the experience in Undermountain might be improved and was hoping for other people's opinion...

I made it down to the Underground Forest the other night which was great fun and then had to go to bed, as it was early in the morning. Obviously, upon logging back in a day later, I was back in Durnan's inn following a few server resets I should imagine.

Anyway, it got me thinking because it took me the best part of 3 or even 4 hours to battle my way down that low and if I was to venture below again then I know that most of my evening would be spent retracing the same route, possibly slightly quicker, but still preventing me from getting that much further on, plus the same levels in several consecutive nights might start to get a little trying. Obviously it's completely different in a party, but there are those times when the server isn't really that full and a solo venture is on the cards. I know there are secret passages, but as far as I understand they take you to much lower levels.

Now, I understand that the whole point of Undermountain is for you to be locked in Halaster's maze and that placing more portals to different levels would make it far too easy to traverse and therefore not an option that I would support (not to mention it would mean more work for Z) - it just wouldn't be Undermountain if we could just zip about the place.

So that got me thinking about the possibilities of every player being issued with two items. Upon deciding to exit the game, the player could (if they wished) use one item to store their current location. Then after just joining the game, they could use the other item once more to transport back to their last location.

To avoid abuse, they could both me made one-use only items, so that you couldn't keep transporting over and over, and this items would (if anything) make it more authentic because in 'real life', you would of course be in the place where you fell asleep.

So, is this even remotely practical? Would such a thing be possible to enact or do the game mechanics simply not allow for it? Maybe I'm the only person who things this is any kind of a problem? Do others think this is something they would see only over their dead bodies? I look forward to your comments [img]smile.gif[/img]
shamrock_uk is offline   Reply With Quote