The trouble is, without weapons favours the monks. Without anything favours the mages. Without magical equipment favours the clerics. With everything, in Undermountain, is the item combinations winning, rather than the characters.
Of course, everyone can get the items, and since skillpoints are part of a character, things like traps and healing kits should be available too.
Although I'd argue for restricting the amount of healing items to be used or it might just come down to whomever has most healing potions.
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