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Old 08-12-2004, 03:06 PM   #1
StigTC
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Join Date: September 15, 2002
Location: Denmark
Age: 44
Posts: 513
I've already made my share of characters and turned them into level 40 powerhouses.
So far I have:

Kruul: Strengthbuild, sorcerer 1, red dragon disciple 10, fighter 29.
His total strengt of 57 turns him into a nice greatsword wielding maniac, does a lot of damage.
Pros: High damage and good attack bonus.
Cons: Low armor due to no shield.

Short Stuff: Attack bonus build, fighter 10, weapon master 28, harper scout 2.
Small and nimble he can hit pretty much anything that might oppose him, with his attack bonus of +71/+66/+61/+56 and an armor class of 94, he's close to unstopable.
Pros: Very high attack bonus and very good armor class.
Cons: Lousy damage if he can't score critical hits and he's voulnerable to magic.

Trolli Trollsplitter: Defensive build, fighter 10, dwarven defender 30.
Short and bulky, he's pretty much immune to melee damage, not that it matters, he has just short of 1000 hitpoints.
Pros: Excellent damage reductions and high amount of hitpoints.
Cons: Low attack bonus.

Wesh Steel: All round build, cleric 40.
Pretty much your standard cleric, nothing too impressive by him, but he'll almost never be found lacking due to his versatility.
Pros: Highly versatile, good in booth melee and magic, although can be beaten in both fields.
Cons: Boring character, if hammer fails, use harm and a follow up spell to finish them off.

Zach (forgot his last name): Build for the finishing blow, paladin 22, champion of Torm 18.
Ok fighter character, but not the kind that will impress anyone, was made for the great smiting feat, but due to lack of experience with paladins he ended up with 12 levels too much in that class.
Pros: Can do something similar to 250 to 500 damage in one blow and is more than sufficient as a standard melee character.
Cons: Hugely flawed, is semi-dependent on magic buffs that the monsters always dispel anyway and is generally not that interesting a character since his strongest feat is only available 3 times a day.

But all that is good and fine and isn't really that important in relation to what I want to ask you (just there to give you an impression of what I like to play with).
My question to you guys is, what should I make next?
I've thought about making an arcane archer, but bows simply don't do enough damage in Undermountain. I've thought about a mage, but let's face it, their armor class and hitpoints stink, they'd get blown away. Another thought is rogues/assassins, but I'm affraid that due to the high amount of sneak resistant beasts in Undermountain, one of these wouldn't get far either. And last but not least, I've thought about a dwarven barbarian hitpoint build, just too see how many hitpoints I can get. [img]smile.gif[/img]

So again I ask you, what do you think I should try?

[EDIT] PS. I've thought about something more roleplay oriented, but none of you guys play as much as I do and I'd need a ton of new characters for that. [/EDIT]

[ 08-12-2004, 03:09 PM: Message edited by: StigTC ]
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