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Old 06-03-2004, 07:57 PM   #23
Son of Osiris
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Quote:
Originally posted by Legolas:
Switching to servervault means the mod will need much more balancing and finetuning (xp and itemwise both), as well as some additional or modified scripts.
Also, complaints may well rise in number as things are 'unfair', there'll be people abusing exploits, player counts might well drop.
If no care is taken, the players' increased complaints born of greater interest in the safety of their non-expendable characters could well lead to an attempt at running the server democratically which always ends in trouble as players don't know what they want but do know whatever they have now isn't quite it.
Whackmeister's bang on target too.

The question is, are the benefits worth it?
That depends a lot on the mod.
In the case of EfU, I'd say no, they're not.
It needs too many changes to work smoothly under SV.
And with weaker monsters, fewer magic items and whatnot else, Undermountain wouldn't be the same.

Just my opinion based on about a year's worth of NWN experiences.
Nice to see that SOMEONE agrees with me.
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