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Old 02-27-2004, 01:18 AM   #18
Teri-sha Illistyn
Zhentarim Guard
 

Join Date: January 25, 2004
Location: San Diego
Age: 53
Posts: 345
Yes i learned the term 'Uber Munchkin' from StigTC (Sorry to put you on the spot Stig)while playing in EFU. It kind of stuck as a good description of the 300-500 hp of damage per hit characters that are out there.

Ehrys, just to comment, EFU has lots of items already that are above +5 for weapons and +6 for armor, some of the items in EFU actually scare me cause the monsters are using them. my level 36 (18 fighter/18 wizard) character got her ass kicked when Z put the finishing touches on level 11. I kind of like that, the magical pluses can be a little higher, I would say +7 max but the damage bonuses and damage reduction are what makes a lot of characters insane. I dont like items that have more than 1 type of damage bonus, being the geeky role player that i am i see problems with a weapon that does fire and cold damage.

If Z finds a script that he can use to limit the damage bonuses, massive criticals, damage reduction and immunities, local characters will be fully usable in EFU.

I dont want to see local go away as all my local characters have a story behind them, most are from my years of AD&D. Building them in Server Vault, or emailing hte character file to Z (provided he is up for that kind of sadistic fun)would still be very enjoyble gaming though.

[ 02-27-2004, 01:19 AM: Message edited by: Teri-sha Illistyn ]
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