Actually, from all the other mods and server vaults I've been to, I think a lot of people enjoy making their own characters and building them up to a specific point. However, the uber items do put a damper on a lot of the playability of the game, especially if you see someone cast Hellball 50 times on the same level like a fuel-air missile over Bagdhad.
With some of the characters I've been experimenting with, the most fun I've had is with a 40th level Paladin-Champion of Torm (20/20) with no items above the level 20 restriction and no items that grant immunities. Although immunity to Death spells is almost a requirement, it does add to the game (and the role playing) knowing that it's just your saving throws between you and Myrkul (the lord of the dead)
This has worked well for me, as it's a character that I built up and enjoy playing (built naturally so that they aren't created with immunities), but doesn't have uber weapons or items (although I admit I do have an amulet that grants me a full "heal" once per day; I figure that's as helpful on the harder levels as continuously drinking healing potions) It's quite the challenge when I get to level 4 or lower (even at char-level 40) as I certainly remember dying a few times and requiring a cleric to raise me (just happened to be a cleric with me at the time... that's another option... you die, you need a cleric to raise/ resurrect you?) I also remember not being able to open a lot of locks, especially on chests I couldn't bust open to get at the healing potions when I ran out!
Perhaps that item level restriction to level 20 (or lower depending on what the community here thinks) + no immunities scripting is all you need for now. Otherwise, there is always the server vault, but then a lot of folks like customized looks to their own armours, swords, etc., etc.
Thoughts?
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~ Ehrys ~<br /><br />\"Learn from the mistakes of others, as you don\'t live long enough to make them all yourself.\"
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