Quote:
Originally posted by philip:
How about stripping bad weapons via scripting on entering of the module? There are a lot of tests you can do on it, like max different types, max different subtypes, max number of updates altogether. I haven't played your mod a lot since it's a bit too much for my under requirements computers, so I don't know if many would object against this.
|
I was going to suggest this as well. It takes some scripting overhead but it is not as restrictive as a server vault or ILR.