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Old 02-25-2004, 01:07 PM   #8
Chewbacca
Zartan
 

Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 51
Posts: 5,373
Quote:
Originally posted by philip:
How about stripping bad weapons via scripting on entering of the module? There are a lot of tests you can do on it, like max different types, max different subtypes, max number of updates altogether. I haven't played your mod a lot since it's a bit too much for my under requirements computers, so I don't know if many would object against this.
I was going to suggest this as well. It takes some scripting overhead but it is not as restrictive as a server vault or ILR.
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