Quote:
Originally posted by roddybug:
A few minor errors for you Ziroc;
The lvl 11 Llunet quest in the friendly camp. She answers "Here, take the [item] and give it to [Receiver]" when you accept the quest. I didn't get to complete that quest so I don't know if has a knock-on effect.
All the placed items above +5 on lvl 11 are still split plus, even though those dropped as remains are fine. I vaguely recall an "update all instances" option in the toolset when you modify an object so maybe that would do it. The items I saw tonight were blue dragon armour, armour of great health in the tiny cave, helm of Muander,armour of Muander in the statue near Bumbis and another Muander armour in the ice cave.
Level seven. The Xanther leader who starts off neutral waits for you to talk to him before attacking even though all his underlings start off hostile and wade straight in.
All Lizardrealm monks seem to have become immune to just about everything. I noticed their damage reduction absorbing 22 points of physical damage and damage resistance absorbing 6 points of elemental damage in the same blow. I was with a spellcaster and spells had some effect, but weapons had no chance.
There is a pair of floating boots above the altar in the east south east room on lvl 4. I hope that they're not important because you can't reach them.
They're all minor errors and I think that they'll be easy to fix, I certainly hope so.
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Thanks a ton for the info Rod! It helps out more than ya know! I didn't even know about the floating boots! LOL! And yeah, the Monks need to be set back to how they were. I did something wrong with them--as same with the archers, they are WAY to buffed now..
I'll add these to the fix list for this weeks update, and they should all be very easy to correct/modify!
[img]smile.gif[/img] Thanks man!