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Old 08-19-2003, 08:21 AM   #13
Ziroc
Ironworks Webmaster

     
     Bow to the Meow

 

Join Date: January 4, 2001
Location: Lakeland, Florida
Age: 52
Posts: 11,727
Quote:
Originally posted by Legolas:
Just some minor things you might want to correct.

-The Fenhounds in the prison on lvl 7 are neutral, when they should probably be hostile.
-There is no map note saying 'to undermountain level 8' on level 7.
-There are two map notes nearly on top of eachother on level 8, one saying 'bandit camp' (I think) and the other 'small bandit camp'.
-The script for closing doors is nice, but in need of adjusting. They currently close a round or so after opening, which is too short a period of time for a large party to pass through or for people to have a fight in the doorway. Make it one or two turns and it would be a much better use of the scripts.
-The couches and stools everywhere still do not work, instead they redirect you to the nearest chair. Since both the 'plc_chair' and 'x0_chair2' tagged chairs seem to work, I'm not sure what would be the cause of this.
Oh! Good stuff!! This is what I love to get, it REALLY helps, man! [img]smile.gif[/img] Yeah, I just saw the door close on an players animal companion, so yeah, I'll make it 3 or 4 rounds instead. I'll change those other things as well.

The Chairs thing will be fixed over time. I have to make a seperate script for each chair/couch (if there are more than 1 in a room). BTW, Khelben's couch DOES work!! I fixed it just for you!

Good stuff! I'll add these to the 'fixes to do' list this week.

Keep them coming folks! With your help, when this is released, it'll be a flawless, perfected Mod. (I will give you credit as I always do in projects)! Playtesting really helps me out.
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