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Old 01-07-2007, 06:03 PM   #2
Larry_OHF
Ironworks Moderator
 

Join Date: March 1, 2001
Location: Midlands, South Carolina
Age: 49
Posts: 14,759
Also, what is this? It is a file called safe2dalines. Inside it says this:

To reduce future grief for 2DA updates for the HotU expansion and other game updates, we are declaring the following index line values in the following files are for Community Content. If you pad out the following 2DA files and start your content at these numbers or higher, HotU and any other BioWare content will not touch these numbers. This does still mean, just like in previous NWN Updates, that you will need to update your 2DA files for any content that we release in future Updates. We will try to identify them in each Update to make your changes easier.

format [2DA file name] - [index line to start your content at]:

ambientmusic.2da - 150
ambientsound.2da - 200
ammunitiontypes.2da - 75
appearance.2da - 750
appearancesndset.2da - 50
baseitems.2da - 200
bodybag.2da - 20
chargenclothes.2da - 40
classes.2da - 50
creaturesize.2da - 20
crtemplates.2da - 20
defaultacsounds.2da - 20
disease.2da - 30
domains.2da - 50
doortypes.2da - 300
effecticons.2da - 175
environment.2da - 50
feat.2da - 2000
footstepsounds.2da - 30
genericdoors.2da - 20
hen_companion.2da - 20
hen_familiar.2da - 20
iprp_feats.2da - 50
iprp_onhitspell.2da - 300
iprp_spellcost.2da - 300
iprp_spells.2da - 750
iprp_visualfx.2da - 15
itempropdef.2da - 150
itemprops.2da - 150
loadscreens.2da - 150
masterfeats.2da - 30
metamagic.2da - 20
packages.2da - 150
parts_belt.2da - 30
parts_bicep.2da - 30
parts_chest.2da - 75
parts_foot.2da - 30
parts_forearm.2da - 40
parts_hand.2da - 20
parts_legs.2da - 30
parts_neck.2da - 20
parts_pelvis.2da - 50
parts_robe.2da - 25
parts_shin.2da - 30
parts_shoulder.2da - 50
placeableobjsnds.2da - 50
placeables.2da - 1000
poison.2da - 75
polymorph.2da - 150
portraits.2da - 2000
racialtypes.2da - 50
ranges.2da - 40
skills.2da - 50
skyboxes.2da - 30
soundset.2da - 800
spells.2da - 1500
spellschools.2da - 20
surfacemat.2da - 50
tailmodel.2da - 15
traps.2da - 100
vfx_persistent.2da - 50
visualeffects.2da - 750
weaponsounds.2da - 40
wingmodel.2da - 15

Does this have something to do with my previous question and is there something I should be doing with this?
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