Hiya Bozo, a few pointers:
Battle 1:
You still can't choose to attack one person if there are more targets around in NWN 2, correct? Noticed this in NWN 1 and that made the spell pretty useless since it hit some people here and there with some damge. Powerword Kill that makes 200 damage is good since the creature hit has more or less always to make a fort vs massive damage regardless of size, but otherwise I agree.
Battle 2:
-
Battle 3:
Agree!
Battle 4:
Hit dice means that more and more will be affected and be a valid spell when a will save of 10+5 or 5 + modifier ins't threatening anything aftyer a while. see demons and devils abilities to summon help and they got pretty decent will saves...
Battle 5:
This got to be broken...
Battle 6:
I think you are wrong here sice wierd is the perfect clear "room of rouges" spell and Wail is clear "room of wizards".
Remember that rouges have bad wil and fort saves!
Won't kill the ranger with a weird.
Finally, these spells are for more then just the OC so hopefully some of them will be of better use once the modules start appearing on the net [img]smile.gif[/img]
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