Thread: romances
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Old 12-17-2006, 08:49 AM   #10
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 48
Posts: 1,214
In NeverWinter Nights (original flavour), you could choose between at least two characters each for a "romantic" involvement, right? So why would they not have done something similar within the new game? If most of the basic scripts could have been imported, then the romance scripts themselves should not have been that difficult to reincorporate. (This is my blind assumption here.) I know that in Baldur's Gate I and II, there were numerous modules built (and I believe still being worked on) which allowed for various potential romances. Does anyone know if the same can be said for NeverWinter Nights II? I have yet to open the box, as my current computer is incapable of running the game apparently. I have to wait until my next computer is actually online before making an attempt.
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