Henchman creation is a pretty open thing in NWN's. You just have to be willing to do a lot of work to get them together. There are so many variables to take into consideration when you are trying to do interactions between NPC's, with the PC, etc., that most builders don't really take that time when putting a module together. Adding one NPC to a campaign wouldn't be all that hard, but trying to do a whole group of them runs into interesting things like:
Who's in party?
How well do they get along?
This can get really interesting, but then you have to do that for every NPC, and for every action the PC makes, etc. To make truly good NPC's isn't anywhere near impossible now, but the amount of work required to get the banters like party members in BG/BG2 would take a month's worth of scripting to pull off, on top of building the world.
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