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Old 06-18-2006, 09:31 AM   #2
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 61
Posts: 4,537
In a single word, NO...I once undertook making the maps for that project, and while I made some great progress, all that work was lost when my PC was stolen by my ex. The sheer scope of areas makes the task daunting, and some of the quests would be nigh impossible to implement, such as rescuing Samuel? in BG1, where you only have so many days. Adding .haks would only complicate it further. Other factors to consider would be party size, etc. While it could be done, I won't say easily, it would be a project that took a team of dedicated builders, because for one man, it would wear out the desire to build. It would take one man several weeks, probably, to recreate all the weapons in game, not to mention, once you get to them, the weapon/armor smiths, and our good good ToB friend Cespenar...and his book of recipies, and most of this stuff could not be left out either, as people would be looking for them, and in the places they were used to finding them. I won't even begin to touch on conversations, alternate quests, plot lines, all the sub plots. Assuming someone had started on it on release of NWN's, they might be about ready to release now, if there weren't any copyright issues. I don't know if there could be, but it's possible.
This would be a long way from making an abstract module. There are a lot of things that people would expect to find, outside of the stuff I've already listed, and if they don't find these things, they will be disappointed, and it would show.
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To those we have lost; May your spirits fly free.
Interesting read, one of my blogs.
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