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Old 06-12-2006, 12:42 PM   #6
Chewbacca
Zartan
 

Join Date: July 18, 2001
Location: America, On The Beautiful Earth
Age: 50
Posts: 5,373
I like clubs or maces plus shield for a cleric plus a crossbow for ranged piercing damage. Keep a blade on hand for blunt-resistant foes.

Darkfire and greater magic weapon are a great spell combo when you get up levels. You can choose whichever weapon type you want and still always have decent magic bonuses.

I would skip weapon-oriented feats if your character is going to be a second-tier melee type. Focusing on spell-feats will benefit a caster more. I have found extend spell feat, in particular, useful to give buffs and AoE spells longevity.


I second taking zen-archery to compliment the point-blank shot and get out of the minus-hole of an 8 dex.

I just finished the expansions with a Cleric/Mage. I considered going for 4 levels of fighter for the extra BAB, Feats, and Weapon Specilization, but in the end did just fine focusing on a supportive spellcaster, who could fight real well after a few buffs. I used up every single one of my quick-slots and needed more! Great fun to play

[ 06-12-2006, 12:43 PM: Message edited by: Chewbacca ]
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