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Old 07-13-2006, 07:32 PM   #104
Mozenwrathe
Symbol of Cyric
 

Join Date: January 31, 2005
Location: Mississauga (Toronto), Ontario, CANADA
Age: 49
Posts: 1,214
Arrow

An "easy" idea for Dragon Age (the developers) and NeverWinter Nights 2 (once again, the developers):

-- take a look at the NWN coding.
-- see what people did to create the code to piece together the twenty most successful Persistent Worlds. (after all, technically all that coding is open source to a degree and able to be looked at and used by Bioware the moment you use it for a Bioware game if I remember correctly)
-- see where the similarities are.
-- take a look at the new coding for your projects (those being Dragon Age and NeverWinter Nights 2)
-- see where the same kinds of things can be implemented
-- take a SECOND look at those possible implementations and see where the bugs are GOING to show
-- try to do the implementations and note down all the obvious and not-so-obvious breaks in the coding
-- post it up on forums so that the people can see how difficult it would be for you to implement given your current time constrictions
-- watch as the gaming community who refuses to give up on the possibility of supermultiplayer games within your projects starts proving you wrong and provides numerous possible solutions
-- repeat until it works or until "closing time", always making sure to post up the latest results

in essence, make the people who want it most do the work for you. after all, if it was possible before, it technically should be possible again. however, if there's not enough time in the day for you to do it, make it possible for others to. because when it comes down to it, that's what happened the first time around.
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
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