Hey guys...I almost never post here, because I don't play NWN...
but I followed it for years prior to its release, and I'll only add this: There was such a focus on (as SpiritWarrior suggests) the awesome capabilities of the toolset that, at least at one point, the idea was to have a single player game that only showcased what the thing was capable of. As in, like 3 levels of an adventure showing the various dialogue and scripting things it could do with some combat. The idea was that with great tools people would run their own adventures. The OC in the final product was the rare game I buy that I don't finish or ever intend to finish, and IMO, felt like a late decision in NWN's long development.
To see that they're snubbing the few salvageable parts of NWN (again, IMO) worries me.
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