I am sure they will be working very hard to put that out there. Given the uproar, the backtracking, and all the discussions, I cannot see this taking the backburner again. If nothing else, Obsidian wants an iron clad single player experience. After that, everything will sell itself. The toolset, the possibility for multiplayer, the ability to customize your character. Without that single player aspect to actually put units into the hands of customers, the rest will technically be meaningless. Sure, a ton of people WANT to play it online, but without the "throwaway" (e.g. play it five times through and then let it sit and grow dust) crowd, the DM Client - complete or not - won't make a difference.
__________________
There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
|