For a large percentage of the players, it's really not a problem. If I followed the pattern I followed with NWN's 1, it wouldn't be too much of a problem for me. I played all three campaigns through at least once, to get a feel for the new content, and to spy out any cool scripts, etc. Talking to the guy that builds Fates last night, he didn't think it was that big a deal either, but I think he's jaded a bit, since he really wants that game. The biggest problem I see is for the accustomed dm's and persistent worlds. Since I'm sure the PW builders have been busy squirreling away cool new scripts, and other content that would carry over, the lack of an initial DM client will put a big pinch on their worlds. It can be scripted around, but man...
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