Maybe those would be half drow/half gnomes? They always liked the aspect of genetic splicing in these games. Look at the fey'ri (demonfey), the shur, and everyone's favourite the "half orc/half whatever the heck else you want to through in there." I know for one game I used "human" statistics for a character that was 25% drow, 25% barbarian tribe A (Norse), 25% barbarian tribe B (think jungle living tribes of Africa), 25% wolfen. It was an interesting mix, but I stuck with "human" for his abilities. The rest was roleplayed out.
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There are no paths to power which are not fraught with confrontation. No matter the battle, a lesson must be won. In the end, the path shall fade into nothingness for the one walking it, but may go on for eternity for those whom choose to follow. One must know their own footsteps before taking that first step, or instead of choosing your battles, your battles will choose you.
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