Doing a quick search through the 3.0 rules, all I could turn up regarding stunning was in relation to the Monk. The save vs. stunning fist is based on Fortitude. So it could be that Bioware just got that wrong, or maybe they decided to make a rule change (in which case, shame on them). It is certainly more sensible to have the stun save based on fortitude with regard to physical attacks.
As for the rest, yeah, it would be more realistic if heavy weapons like maces came with a stun chance, or edged weapons with sharpness/vorpal. But game balance does come into play here. Adding those abilities to ordinary weapons would grant too much power to both sides.
Nightowl2
|