Thread: Ideas please.
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Old 02-28-2006, 09:50 AM   #15
robertthebard
Xanathar Thieves Guild
 

Join Date: March 17, 2001
Location: Wichita, KS USA
Age: 62
Posts: 4,537
Just kind of an afterthought really. Armor types that you can use are about unlimited as far as light, medium or heavy, anyway. I'd let how you intend to use the cleric for melee determine that, and therefore stat point allocation. ie: If you aren't going to be rushing out to jump into melee combat, use lighter armor, and put more points in wis/cha. You can leave your strength around 12 then, and set both to around 14 at creation, or higher. You will want to set const around 12, at least, and you may want int and dex to be up around 13, in case you want to take some of the more defensive combat feats, Expertise, Dodge, Mobility, Spring Attack. Max out concentration, and invest in combat casting as well, to cut down on spell interruption, and AoO's while casting in tight quarters.
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Interesting read, one of my blogs.
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