Thread: Ideas please.
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Old 02-23-2006, 01:46 PM   #6
Witchdoctor
Dungeon Master
 

Join Date: September 5, 2001
Location: Columbia, Missouri
Age: 64
Posts: 93
Why not a straight wizard or sorceror? You would probably be better off as a wizard if you haven't played a magic user before because the wizard has a wider variety of spells to choose from. The sorceror has some more spells, but is limited to a much smaller total number of usable spells. If you don't know which spells your magic play style are going to rely on, you are better off playing a wizard so you can try any of the spells. You just have to rest and re-memorize spells a little more often than a sorceror. The wizard also has the advantage of access to higher level spells than the sorceror a character level earlier. The wizard can learn spells from a scroll, where as a sorceror can use scrolls, but not learn them. One other side benefit of a wizard over a sorceror is the primary attribute for the wizard is intelligence, so you will end up with more skill points to spend on average than a sorceror. Wizards also get bonus metamagic feats that a sorceror would have to expend a feat choice on. Particularly useful are maximize spell and empower spell.

I played a wizard through the OC and took her to high levels, then eventually after she was able to cast ninth level spells, added some rogue levels for the hide/sneak and the trap disarms and lock pick skills. As a wizard you will have competancy with daggers and crossbows and it might be worthwhile to use some feats to take a weapon focus in crossbow as well as point blank shot, just for a back up if you are low on spells. Ranged weapons are your friend since wizards are going to be eaten alive in melee combat.
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