I agree that True Sight is evil. I did try out a Sorcerer/Pale Master/Blackguard combination once, but didn't much care for it... I can't hold an evil alignment to save my character's life

. But that aside, hmm... I'll give thought to what you say, although, I will say that the WM is a long term thing, rather then a quick-easy to get one. Otherwise I'd have just gone for fighter

. But that's kinda boring.
But back to the subject of sneak-attack, or critical hits... I'd rather go for Critical hits, namely, because of what you've said, and well, I find far too many enemies immune to sneak attack, which is bloody annoying -- or not so bloody as the case may be

.
As to a weapon of choice, I prefer a katana - I know that a rapier's supposed to be better, but, a katana does 1d10 damage, over the rapiers 1d6, and frankly, it suits the character far more to have a katana then a rapier.
Hmm... I do like the ranger/assassin combination though far more then the rogue assassin... (especially if I get a chance to switch my alignment back to "good"). What skills would you recormend for a said character? (that is, ranger/assassin/wm(or sd))
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And on another question altogether, in HotU, all my items are striped - including the ones from the original NWN campagin - specially, the
hencemen tokens. Is there a way to keep them so that these wonderful people will recognise me as the "Hero of Neverwinter"? (Or at least one of them)
"Hey, I know you... didn't we romance?"